Art

Courses

AR 104: Basic Painting

Semester Hours 3
An introduction to the basic materials and methods of painting. Emphasis will be on color and value perception, mixing, brushwork application as well as perspective and the control of pictorial space. Students will also learn how to stretch and build their own canvases and will work in oil paint. No prior experience in painting required All levels of experience welcome.

AR 106: Ceramics I

Semester Hours 3
A general course involving hand-building techniques to construct forms out of clay through coiling, slab construction, molding, and beginning wheel. Projects will introduce students to various ideas and uses of clay, both traditional and nontraditional. Creative work will be encouraged.

AR 107: Visual Arts 2-D

Semester Hours 3
This studio course serves as an introduction to, and foundation for, all two-dimensional artistic forms such as painting, photography, graphic design, and digital media. Through weekly and monthly projects, students will explore design basics, composition, and materiality. In-class lectures and video presentations will supplement studio time working on projects.

AR 108: Visual Arts 3-D

Semester Hours 3
This studio course serves as an introduction to three-dimensional artistic forms such as sculpture, design, and installation. Through weekly and monthly projects, students will explore the physical aspects of the 3-D object world in different materials and methods including woodworking, textiles, and mold making and casting with plaster and wax.

AR 116: Art History: Pre-history to 14C

Semester Hours 3
A survey of world art history from the pre-classical to 1400 a.d., investigating forms in art and their link with history. Emphasis will be on the development of visual skills and visual memory. Written assignments and class discussions will be important factors in students’ evaluations.

AR 117: Art History: 14C to Present

Semester Hours 3
A continuation of AR 116 with the history of world art from 1400 a.d. to present. A research project on current art trends will be required. Students’ visual skills and visual memory will be heightened through the observed relationship of history and art.

AR 118: Figure Drawing

Semester Hours 3
A traditional figure drawing course emphasizing the accurate perception and rendering of the human figure incorporating nude models. Drawing materials will include charcoal, pencil, ink and chalk pastels. No prior experience in figure drawing required. All levels of experience are welcome, however, taking AR 119 Basic Drawing before this course is highly recommended.

AR 119: Basic Drawing

Semester Hours 3
Drawing natural and fabricated objects, students will study the uses of line, light, and shade and be introduced to the basic principles of perspective and composition. A variety of materials, including charcoal, pencil, ink, and chalk pastels will be used. No prior experience in drawing required. All levels of experience are welcome.

AR 124: Figure in Clay

Semester Hours 3
The student will learn to construct a human figure in natural fired clay by participating in a series of exercises designed to develop correct observation and memory from a live model. Clay chemistry, firing, and construction techniques will be explored.

AR 135: Digital Photography

Semester Hours 3
This course is an introduction to the fundamentals of photography using the digital camera, photo-editing software, and inkjet printing. A strong emphasis will be placed on developing aesthetic judgment through a series of assignments and critiques. Classroom lectures will be a combination of technical instruction and discussion on the history of photography as an art form. Printmaking time is an integral part of the course and facilities will be available outside of class hours. Students should expect to spend approximately $100 on supplies.

AR 140: Computer Graphics

Semester Hours 3
An introductory course for students with little or no computer graphics background. Students will learn how various computer software and hardware components can be used to enhance creative expression. This course is specially designed for those students needing to develop their creative abilities using the computer. To enroll in this course, a subscription to Adobe Creative Cloud may be required.

AR 145: Motion Graphics

Semester Hours 3
Introduction to the fundamentals of motion graphics design. This project-based course will explore video compositing, editing, animation, and graphic effects from both a technological and aesthetic perspective. Students will not need to own a video camera. The software used will be Adobe After Effects.

AR 205: 3-D Graphics and Animation

Semester Hours 3
This course is designed to provide students who have some computer graphics knowledge with the ability to create artwork in the 3-D computer environment. Students will learn to create their own models, create surfaces for the models, set up lighting and cameras, and finally render still illustrations and animations.

AR 218: Fine Arts Seminar

Semester Hours 3
This course is designed to develop the inventive abilities of students beyond the foundation level. Students will be mentored through a series of individually directed weekly assignments designed to promote inventive art-making. There will be group discussions of works-in-progress, in-class presentations, and visits to museums and art exhibitions. There will be production of artwork that can be utilized for portfolio purposes.

AR 240: Digital Imagery

Semester Hours 3
A course in digital photographic manipulation and design, intended for students who already possess a basic understanding of computer graphics. Students will learn how to acquire, manipulate, and enhance digital images using current computer technology.

AR 245: Web Page Design

Semester Hours 3
In this course students will learn the basic skills required to construct and program web pages using basic HTML and CSS scripting languages. Web and screen design principles will be covered as students learn the basics of wireframing, page design and core web development skills. Software used will be Adobe Dreamweaver, Photoshop, and Illustrator.

AR 250: Art for Game Design

Semester Hours 3
This course is designed to introduce students to the fundamentals of creating artwork and models for use in computer games. Students will investigate production techniques such as low-poly modeling, UVW mapping, creating textures, animating, and other aspects of game art creation. Programs used will be 3ds Max and Adobe Photoshop.