Description
This course is designed to introduce students to the fundamentals of creating artwork and models for use in computer games. Students will investigate production techniques such as low-poly modeling, UVW mapping, creating textures, animating, and other aspects of game art creation. Programs used will be 3ds Max and Adobe Photoshop.
Course Learning Outcomes
- Students will demonstrate the ability to design and build a model that will function in a game environment
Prerequisites
Semester
Spring